kdadomain.blogg.se

Unity cloud build sloqw
Unity cloud build sloqw











The fact that everything works on XCode 11.3.1 makes me think that the problem might be more on the XCode side of things, but who knows.

unity cloud build sloqw

I wonder if by just using the simple example to login and building the XCode project from Unity 2019.4.1 (edit: I have also tried with Unity 201.4.2 but I have the same problem) will be enough for you to see the issue?ītw we run everything from a complex command line python script, but building the project created via Unity from the XCode 11.5 IDE has the same exact problem: in fact this is where I noticed that the compiler was taking forever on PlayFab2.cpp. The only problem is how slow XCode 11.5 is in compiling that specific PlayFab2.cpp file. I have just added a simple test method to call:Īnd everything works fine (the backend is setup and I see the events correctly). Providing simple steps is not so easy as everything seems to work locally on my XCode 11.3.1 but it fails on the CI system with XCode 11.5 But once they are fixed up, you know you have good solid code and references. When I build from cloud build, with no error the app freezes at the splash screen. Getting builds to work properly on a managed system can be challenging and take time to get all the kinks worked out. Ok so I got the the bitCode disabling post process to work with the following code, but only when I build manually. Yes, this happened right after I added PlayFab SDK v. Unity Version: 5.3.1f Unity Cloud Build: 5.3.1f Target: iOS 8.0+ Also, my cloud build settings script is located in the editor folder as required.













Unity cloud build sloqw